﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SlimDX;
namespace ThreeDI.UI.Abstraction
{
   public class Mouse:Mesh
    {
        public  void CreateNewMesh(string path,string MeshName)
        {
            Mesh mouse = new Mesh("path");
            DesktopDescriptor_Class descriptorClass = new DesktopDescriptor_Class();
            descriptorClass.AddToMeshList(MeshName);
        }

       public List<float > GetPosition()
       {
           List<float> position = new List<float>();
           
           position.Add(this.X);
           position.Add(this.Y);
           position.Add(this.Z);
           position.Add(this.Width);
           position.Add(this.Height);
           position.Add(this.Length);
           return position;
       }
        
    }
}
